local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.MainID = 10203
L0_1.ActorAlias = "10203"
L1_1 = {}
L1_1.q1020300 = 1020300
L1_1.q1020301 = 1020301
L1_1.q1020302 = 1020302
L0_1.SubIDs = L1_1
L1_1 = {}
L1_1.Door = "Npc10092"
L1_1.DoorScript = "Actor/Npc/TempNPC"
L1_1.DoorID = 10092
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1004
L5_1 = "Q10202DoorSpawn"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1004
L5_1 = "Q10202DoorSpawn"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir1 = L2_1
L0_1.DoorData = L1_1
L1_1 = {}
L1_1.Qin = "Qin"
L1_1.QinScript = "Actor/Quest/Q411/Qin"
L1_1.QinID = 1006
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1004
L5_1 = "Q10202QinSpawn"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1004
L5_1 = "Q10202QinSpawn"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir1 = L2_1
L0_1.QinData = L1_1
return L0_1
